The PuFF Design Program is a 3D modeling and analysis software for spacecraft vehicle design developed in Unity Game Engine for NASA Marshall Space Flight Center. Robert Adams envisioned a program that would integrate features from many other programs and serve as a design tool and repository for spacecraft design projects. This tool is specifically being produced for a Pulsed Fission-Fusion (PuFF) propulsion concept, but we see its applications being much broader in the future.
All coding and user interface development was completed by me unless otherwise noted.
MODELING CAPABILITIES
EQUATION AND SIMULATION CAPABILITIES