ORACLES is a collaborative project between NASA Marshall Space Flight Center and the United States Space Force (USSF). I began development of this project in September 2020 and will most likely be leaving the project this project in April of 2021. This program is a simulator that aims to help NASA and USSF administrators develop the best plan of action for investments in our space future. It is being developed in the Unity Game Engine in order to best manage a multi-user environment, accurately simulate the space environment, and create a dynamic and appealing user interface.
This project was first presented by Robert B. Adams, PhD, at AIAA ASCEND in November 2020. It has been published as an AIAA ASCEND paper and subsequently been presented at other virtual conferences.
The ORACLES program has three modes of use: database entry, automated scenario, and multi-user scenario. The Database Entry mode is used for Subject Matter Experts (SMEs) to input data related to specific technologies and infrastructures that they are working on or otherwise believe will be relevant during the next forty years of space exploration. There will be three levels of security for this data, first being open source and available to the public for experimentation and to raise public awareness of space futures, and the other two being secure and top secret to handle more sensitive data.
The automated scenario functions by iterating through as many possible decisions each year of the simulation and selecting to invest in the technologies, infrastructures, and policies that give the most outsized benefit towards the initial user-input goals for optimization. This mode will use a rudimentary AI system for each "entity" participating in the simulation. Entities are governmental, private, and multinational spacefaring organizations.
Finally, the multi-user scenario allows humans-in-the-loop testing of the program in addition to training opportunities. This use mode is likely to be operated at Space Futures Workshops in the upcoming months. This operation mode can incorporate AI users as entities that will not be operated by a human user. Users make selections restricted by their yearly budget on investments, categorized as technologies, infrastructures, and policies.
MAIN USER INTERFACE
INFRASTRUCTURE
Infrastructure is any permanent or semi-permanent structure or vehicle that can support missions or projects. It is typically comprised of multiple technologies. Launch Complex 39 and the International Space Station are both examples of infrastructures in this program.
TECHNOLOGY
The following four images demonstrate the 3D technology tree which allows the user to analyze and select a development path to advance a technology from one readiness level (TRL) to the next and establish a fully functional technological system that can be implemented in future projects and infrastructures.
POLICY
This is currently the least-developed portion of the program due to the complexity of a civil service organization modeling governmental decision-making in order to enhance both organizations effectiveness.
YEARLY SIMULATION RESULTS